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I’m not fond of 3d6-down-the-line in B/X either, due to the combination of early and high bonuses and especially crippling penalties, but just like low hp and death at zero you can easily change that – and since house rules are common in (older versions of) D&D and easy to build into the modular system, I also see that as legitimate and not an illogical defense along the lines of „No problem, because you can change it.“
You’ve brought this up in earlier episodes and you’re not totally off, but I think your theory needs to be tweaked slightly. The key to innovation and richer game play with regard to AD&D is, I think, effective world building, but the latter is (perhaps) best served in MANY regards by a study of historic warfare. Wargaming (at least the non-fantasy kind) does just this…it attempts to model real world operations, logistics, and strategic considerations with game-worthy systems and rules. My most recent foray into AD&D play has been accompanied by heavy doses of reading and research into both western history and ancient warfare (so often, sadly, intertwined) and the results have been spectacular as far as MY level of engagement and energy and endurance for real world building…and this has, quite naturally, spilled over to my players at the table.
It is our honour to greet a King of the legendary GDW as our guest today: the inventor of Traveller, Marc Miller. We talked with him about the dawn and origins of the game and hobby (including Redmond A. Simonsen & SPI), many luminaries of legendary GDW (Wiseman, the Keiths, John Harshman, Gary Gygax, Frank Chadwick and others ), crypto-fascism in our hobbies and real life, and how small things can have big impact for the positive. Other subjects include the role of D&D in forming both Traveller as well as changing the wargaming scene, Swiss design, font choices, and information presentation. Hosts: hasran, blut_und_glas, settembrini
Ich halte meine Ziele für lohnend (und pragmatisch gesprochen: für meine Hauptrunde notwendig, da wir alle berufstätig sind, Kinder haben, z.T. nicht mit komplexen Regel klarkommen usw. usf.) und bin stolz auf mein Baby, aber ich sehne mich auch manchmal nach mehr Freiheit und Komplexität (allerdings jenseits der so weit verbreiteten Steuerung durch die Spielleitung). Bei DCC haben meine Spieler*innen einmal zwei Dutzend Arbeiter ins Dungeon eskortiert, um auf Ebene 3 ein paar riesige und wertvolle Spiegel zu demontieren und abzutransportieren. Das waren Zeiten!
I do not understand the need to rationalize and anecdotalize around what is self-evidently true but we must be patient with victims of social constructionist indoctrination. Mr. Becker has been a knowledgeable scholar on my blog and a good person and I ask that he be forgiven this outburst, which must have been brought on by some sort of evil spirit or exotic radiation.
But most quibbles aside (I have a few) I found the it to be quite thoughtful…and amusing/entertaining…discourse. I’ve listened to the whole podcast twice now, and found at least a couple of your insights to be quite intriguing.
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